Being game assets or promotional artwork I deliver tailored 2D & 3D digital assets on time, with constant updates, all through an iterative process suited to ensure the quality expected is met or exceeded.
Concept Art: Narratively driven + Functional + Iterative + Collaborative + 3D blockouts + Breakdowns
Unity & Unreal: Asset Implementation + Scene baking + Object occlusion / asset optimization + C# coding
Illustration: Splash art + Trading card art + In Game Assets + Steam store page artwork + Mangas & Comic Books
3D Modeling: HardSurface + Sculpting + LODs + Propper topology for rigging and/or in game usage + Optimization
Texturing: PBR + Baking + Procedural + HandPainted + OpenGL / DirectX + Narratively driven
Animation: 3D & 2D + VideoTeasers + In game VFX + Traditional frame by frame + UI