About
Although Plinq was founded in 2017, our team has been working together since 2013.
In that time we developed a suite of branded games for some of the largest convenience stores in the USA, developed the beta version of Father.io (an augmented reality first-person shooter that received over 1,000.000 downloads), developed an AR application that reached the top 5 entertainment apps in Chile and built a suite of Unity assets that lead to our studio being invited to exhibit at Unite 2016 as one of the top asset developers in Europe.
Our team has demonstrated success in managing large projects for big brands, and experience in dealing with scale, security, fraud protection, and analytics.
MRR is an estimate from Upwork's public figures - not an Upwork-official number.