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$26
MRR
est. monthly
#7,474
World rank
of 86,722
$14k
Lifetime earnings
since 2023
12
Jobs
completed
About
Welcome to Alchemesh Studio a 3D and AR content studio led by Kevin Buenviaje (9+ years in 3D production), supporting brands, agencies, and studios with production-ready, optimized assets.
We help clients who need:
Game-ready and real-time 3D assets
AR/WebAR/VR-ready models for product visualization and marketing
Photogrammetry & 3D scan clean-up for high-quality, optimized assets
Reliable external 3D team that can handle both hero pieces and bulk catalogs
Our team is built around clean topology, efficient pipelines, and optimization for real-time. We’re comfortable working directly with technical teams, developers, and art directors, not just as “artists” but as problem-solvers and pipeline partners.
🚀 What we do
3D & AR Production
3D modeling for:
- Products, furniture, jewelry, props, environments
- Game assets and real-time experiences
AR/VR asset creation:
- Optimized models for WebAR, mobile AR, VR, and real-time engines
- Clean UVs, LODs, and performance-focused optimization
Texturing & lookdev:
- PBR texturing (metal/roughness workflows)
- Maps baked and organized for engines and viewers
Photogrammetry & scans:
- Scan processing, retopology, UVs, texture baking
-Reality Capture / Agisoft Metashape pipelines
Technical Art & Optimization
- Scene and asset optimization for Unreal Engine and real-time viewers
- Creating or improving asset pipelines, naming conventions, and folder structures
- Troubleshooting mesh issues (flipped normals, overlapping geo, shading artifacts)
- Advising on file formats and delivery specs for AR, games, and web
Production & Management
- Can support one-off hero assets or long-term bulk production
- Clear timelines, milestone-based deliveries, and clean versioning
- Direct collaboration with your:
Developers
- Internal art team
- Project managers and non-technical stakeholders
🧰 Tools & Software
Modeling / Sculpting: Autodesk Maya, ZBrush
UVs: RizomUV
Texturing: Substance 3D Painter
Simulation / FX: RealFlow (water FX)
Cloth: Marvelous Designer
Environment / Foliage: SpeedTree
Engines: Unreal Engine
Photogrammetry: Reality Capture, Agisoft Metashape
Retopo: Wrap 4D + manual retopology workflows
Motion Capture: Cleanup and polish for game/film animations
💡 Why clients work with Alchemesh Studio
We understand both art and tech – we can talk with your artists and developers.
We build clean, predictable assets that slide straight into your pipeline.
We can scale with you: 1 asset, or an entire catalog.
A clear production approach
Timeline and delivery phases
The right level of optimization for your use case
Let’s build 3D and AR content that looks great and performs smoothly.
Looking forward to hearing more about your project,
Kevin
Alchemesh Studio
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