I've spent 8 years building and shipping Unity games and mobile apps on Android and iOS: 15+ titles shipped and serviced, 1M+ downloads across the apps I've worked on, and live ops for apps with 70k+ combined monthly active users.
WHAT I'M USUALLY BROUGHT IN FOR
SELECTED WORK
Genres shipped: physics shooters and puzzles, board and word games, 2.5D roguelike, 3D racing, runners, third-person, real-time multiplayer.
MOBILE PRODUCTION
KPI-driven development, ad systems and mediation (AppLovin MAX, AdMob, Unity Ads), attribution (Kochava), analytics (Firebase GA4, Unity Analytics, DevToDev), A/B/C testing, store releases, staged rollouts, crash triage.
SAAS AND AI
I also build full-stack SaaS, including a product I designed and built solo: retrieval-augmented generation, multimodal embeddings, a tool-calling agent on Claude via AWS Bedrock, human-in-the-loop editing. I use AI tooling in client work where it speeds delivery up, with the same code review standards.
Rafael Z. earns an estimated $8.3k/mo. That's 5.6× the typical freelancer and more than 99.81% of everyone we track.
STACK
Game: Unity, C#, URP, HLSL and compute shaders, Photon Fusion, PlayFab
Web: TypeScript, React, Next.js, Tailwind CSS, PostgreSQL, Drizzle ORM, pgvector, Clerk
AI: AWS Bedrock (Claude, Titan embeddings), Vercel AI SDK, retrieval evaluation
Cloud: AWS (Lambda, API Gateway, EC2, S3, MediaConvert, CDK), Azure Functions, Firebase, Netlify
Tools: Git, Plastic SCM, Jira, Figma, Android Studio, Xcode, Vitest