■ Worked on two indie titles: Battle Mech Frontier as full time job and Vasara Collection as a Freelancer
■ Able to adapt to established pipelines while maintaining artistic style and quality.
■ Knowledge of physically-based rendering (PBR) and standard diffuse/spec/normal texture creation.
■ High and low poly modeling of hard surface objects/textures.
■ Freelanced as 3D artist for other areas besides games.
Alexander M. earns an estimated $6.6k/mo. That's 4.5× the typical freelancer and more than 99.69% of everyone we track.