I am an AR/VR Solution Architect and Idea Generator with 10+ years of hands-on experience creating immersive 3D, AR, VR, and real-time web solutions.
My primary value lies in transforming raw ideas into clear, viable, and scalable technical concepts. I generate product ideas, define system architecture, choose the right technologies, and design the overall technical vision that turns concepts into real, working products. I stay personally involved in the most critical parts of implementation to ensure that the original idea is executed correctly and reliably.
I specialize in projects where there is no ready-made solution and where strong architectural thinking is required — including AR/VR platforms, interactive simulations, digital twins, product configurators, and experimental real-time 3D applications.
What you can expect:
• Clear product and technical vision from the very first discussion
• Thoughtful architecture built for scalability and long-term use
• Hands-on implementation of core and complex components
• Direct communication with the person responsible for technical decisions
• Production-ready solutions, not just prototypes or demos
Core expertise:
AR / VR / XR
• WebXR, 8th Wall, ZapWorks, Spark AR
• Unity (C#): AR, VR, MR applications
• AR Foundation, ARCore, ARKit, Vuforia, EasyAR
• VR frameworks: XR Interaction Toolkit, VRTK, Oculus SDK
Unreal Engine
• Unreal Engine 4 / 5 (Blueprints & C++)
• Real-time visualization and architectural walkthroughs
• Interactive simulations and product configurators
• CARLA Simulator for autonomous driving and simulation
• Niagara VFX, Sequencer, Metahuman integration
Web & Real-Time 3D
• Three.js, A-Frame, PlayCanvas
• WebGL, GLSL
• React, Vue.js
• Desktop packaging with Tauri and Electron
Backend & System Architecture
• Node.js, PHP, Laravel
• MySQL, PostgreSQL, MongoDB
• Docker, Nginx
• API integration and system design
How I work:
I work directly with clients from the idea stage. I help shape the concept, define the architecture, validate technical assumptions, and personally implement or prototype the most critical parts of the system. My goal is to ensure that the final solution is technically sound, scalable, and aligned with the original vision.
Ievgenii P. earns an estimated $6.1k/mo. That's 4.1× the typical freelancer and more than 99.65% of everyone we track.
Typical use cases:
• Turning early-stage ideas into technical concepts and prototypes
• Designing architecture for complex AR/VR and 3D systems
• Interactive simulations and digital twins
• 3D product configurators and visualization platforms
• Technical consulting and architecture reviews
My goal is to help you move from an idea to a clear, technically grounded solution that can grow into a real product.
Feel free to book a consultation to discuss your idea, concept, or technical challenge.
Keywords:
AR, VR, XR, WebXR, Unity, Unreal Engine, Three.js, WebGL, Simulation, Digital Twin, Product Configurator, Real-Time 3D, Interactive Visualization, ARKit, ARCore, Vuforia, Mixed Reality, Oculus, HTC Vive, HoloLens