𝐖𝐢𝐭𝐡 𝟖+ 𝐲𝐞𝐚𝐫𝐬 𝐨𝐟 𝐞𝐱𝐩𝐞𝐫𝐢𝐞𝐧𝐜𝐞 𝐢𝐧 𝐔𝐧𝐢𝐭𝐲 𝐝𝐞𝐯𝐞𝐥𝐨𝐩𝐦𝐞𝐧𝐭, I work across𝐀𝐑/𝐕𝐑, 𝐠𝐚𝐦𝐞𝐬, 𝐢𝐧𝐭𝐞𝐫𝐚𝐜𝐭𝐢𝐯𝐞 𝟑𝐃 𝐚𝐩𝐩𝐥𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬, 𝐚𝐧𝐝 𝐬𝐢𝐦𝐮𝐥𝐚𝐭𝐢𝐨𝐧𝐬 for startups, businesses, and product teams. My work includes building new Unity-based products from scratch, improving existing projects, continuing incomplete systems, modernizing older applications, and helping technically demanding real-time products move toward polished, production-ready results.
𝐀𝐑/𝐕𝐑 𝐃𝐞𝐯𝐞𝐥𝐨𝐩𝐦𝐞𝐧𝐭 — immersive applications, headset-based experiences, product visualization, training-focused systems, and real-time interaction workflows built in Unity.
𝐆𝐚𝐦𝐞 𝐃𝐞𝐯𝐞𝐥𝐨𝐩𝐦𝐞𝐧𝐭 — gameplay systems, feature development, UI implementation, bug fixing, and support for both new and existing Unity games.
𝐈𝐧𝐭𝐞𝐫𝐚𝐜𝐭𝐢𝐯𝐞 𝟑𝐃 & 𝐒𝐢𝐦𝐮𝐥𝐚𝐭𝐢𝐨𝐧𝐬 — WebGL experiences, simulation tools, technical visualizations, and custom real-time interactive workflows.
From a technical execution perspective, I also work on optimization, debugging, refactoring, system cleanup, and practical problem-solving, including 𝐄𝐂𝐒-𝐛𝐚𝐬𝐞𝐝 𝐚𝐫𝐜𝐡𝐢𝐭𝐞𝐜𝐭𝐮𝐫𝐞 where performance, scalability, or system complexity require a more structured approach. I also work with connected product workflows involving 𝐀𝐏𝐈𝐬, multiplayer services, authentication systems, databases, and cloud platforms such as 𝐅𝐢𝐫𝐞𝐛𝐚𝐬𝐞, 𝐀𝐳𝐮𝐫𝐞, 𝐚𝐧𝐝 𝐀𝐖𝐒 to support production-ready functionality.
I use 𝐀𝐈-𝐚𝐬𝐬𝐢𝐬𝐭𝐞𝐝 𝐝𝐞𝐯𝐞𝐥𝐨𝐩𝐦𝐞𝐧𝐭 𝐰𝐨𝐫𝐤𝐟𝐥𝐨𝐰𝐬 with tools such as 𝐂𝐥𝐚𝐮𝐝𝐞 𝐂𝐨𝐝𝐞, 𝐂𝐮𝐫𝐬𝐨𝐫, 𝐆𝐢𝐭𝐇𝐮𝐛 𝐂𝐨𝐩𝐢𝐥𝐨𝐭, 𝐚𝐧𝐝 𝐂𝐨𝐝𝐞𝐱 to speed up prototyping, debugging, iteration, and technical exploration. For projects where it makes sense and the client wants that approach, I also stay current with AI-driven production workflows around intelligent characters, 3D asset generation, and content pipelines, using tools such as 𝐂𝐨𝐧𝐯𝐚𝐢, 𝐈𝐧𝐰𝐨𝐫𝐥𝐝, 𝐌𝐞𝐬𝐡𝐲, 𝐚𝐧𝐝 𝐒𝐜𝐞𝐧𝐚𝐫𝐢𝐨 selectively and under human supervision.
I also work with 𝐀𝐈 𝐍𝐏𝐂𝐬, intelligent interactions, dynamic behaviors, and other AI-supported Unity features where they meaningfully improve gameplay, immersion, or product capability.
My approach to development is 𝐫𝐞𝐥𝐢𝐚𝐛𝐥𝐞, 𝐩𝐫𝐨𝐝𝐮𝐜𝐭-𝐟𝐨𝐜𝐮𝐬𝐞𝐝, 𝐚𝐧𝐝 𝐩𝐫𝐚𝐜𝐭𝐢𝐜𝐚𝐥. I care about clear communication, accountability, sensible technical decisions, and professional execution throughout the project. That means respecting timelines, staying transparent about progress, and delivering work that is stable, maintainable, and aligned with long-term product goals.
Ehtisham Y. earns an estimated $9k/mo. That's 6× the typical freelancer and more than 99.84% of everyone we track.
If you need a 𝐔𝐧𝐢𝐭𝐲 𝐝𝐞𝐯𝐞𝐥𝐨𝐩𝐞𝐫 for 𝐀𝐑/𝐕𝐑, 𝐠𝐚𝐦𝐞𝐬, 𝐢𝐧𝐭𝐞𝐫𝐚𝐜𝐭𝐢𝐯𝐞 𝟑𝐃, 𝐨𝐫 𝐬𝐢𝐦𝐮𝐥𝐚𝐭𝐢𝐨𝐧𝐬, I’d be happy to discuss your project and see how I can help.