SENIOR UNITY ENGINEER (C#) | 8+ Years Experience | 20+ Shipped Titles
Credits: Netflix, The Walking Dead, RWBY, Synth Riders, Merge Tales
I help studios and startups ship polished Unity products, not fragile prototypes.
I specialize in PC, console, WebGL, VR/AR, and mobile development with a strong focus on gameplay systems, multiplayer, optimization, backend-connected Unity clients, and production architecture. Whether you need a lead engineer to structure a complex game, a specialist to stabilize performance, or a senior developer to push a build across the finish line, I bring clean execution, strong ownership, and real shipped-product experience.
FEATURED WORK
▪ Commercial Games & Apps
▸ Mole Gem Mayhem (Netflix)
▸ Merge Tales
▸ Road Redemption
▸ The Walking Dead: Last Mile
▪ VR, AR & Console
▸ Synth Riders (VR, Apple AR & Console)
▸ RWBY: Arrowfell
▸ The Mage’s Tale PSVR
▸ NCIS VR Prototype
▸ Spark Magic AR Golf / AR Karts
▪ Lead Engineering & Connected Platforms
▸ TerraZero
▸ Doctor-led WebGL cognitive game platform
▸ Dime Arcade Basketball WebGL platform
▪ Simulation & Enterprise
▸ ExxonMobil VR Training Modules
▸ Military Radar Simulation
▸ Car Training Simulation
▸ Real Estate VR Visualization
WHY CLIENTS HIRE ME
I bring senior-level ownership, clear communication, and production discipline to every project. I understand budget pressure, delivery risk, and the cost of messy systems, so I focus on clean execution, maintainable architecture, and shipping without creating technical debt that slows the team down later.
▪ Senior Ownership: I can lead architecture, implementation, optimization, and delivery without needing hand-holding.
▪ Production Experience: 20+ shipped titles across mobile, WebGL, PC, console, VR/AR, and enterprise simulation.
▪ Clean Systems: Gameplay architecture, reusable state flows, backend integration, Addressables, tools, and scalable C#.
▪ Performance Focus: Mobile, WebGL, VR, and console optimization with real release constraints.
▪ Team Fit: Clear updates, async communication, review-ready handoffs, and strong collaboration with design, art, backend, QA, DevOps, and production.
Mohamed J. earns an estimated $6.1k/mo. That's 4.1× the typical freelancer and more than 99.65% of everyone we track.
TECHNICAL EXPERTISE
▪ Engines: Unity, C#, Unreal Engine
▪ Platforms: WebGL, PC, iOS, Android, Console, VR/AR/XR
▪ Multiplayer: Photon, Mirror, Fusion, Unity Netcode
▪ Backend: PlayFab, Firebase, AWS, REST APIs, WebSocket flows
▪ Unity Systems: Addressables, ScriptableObjects, UI, input, animation, tooling, build pipelines
▪ Optimization: Profiler, Memory Profiler, asset size reduction, runtime performance, WebGL stability
▪ Workflow: GitHub Actions, Unity Automation, CI/CD, Jira, Slack, Plastic SCM, GitHub
Currently open to Unity contract work, technical lead roles, and production support for teams that need someone who can move fast without making a mess.