Unity developer for AEC configurators, real-time 3D, games and apps. Top Rated Plus, 100% Job Success, 3,000+ hours on Upwork. Send me your project and I will reply with a clear plan, the main risks and a realistic estimate.
I build Unity applications across architecture, engineering and construction (AEC), games, mobile apps, simulations and real-time 3D. I have worked in software engineering since 2005 and with Unity and C# since 2012. As a Certified Unity Expert Programmer, I take projects from technical planning through architecture, development, optimisation and deployment across WebGL, iOS, Android and desktop.
AEC, CONSTRUCTION AND REAL-TIME 3D
• Interactive building, home and product configurators
• Real-time architectural visualisation
• Parametric modelling and design automation
• SketchUp extensions in Ruby (SketchUp Ruby API) that automate model export
• Automated geometry, metadata and GLTF/GLB export pipelines
• Runtime GLTF and GLB model loading in Unity
• GIS and geospatial 3D visualisation
My SketchUp extensions inspect model structures, extract geometry and metadata, apply project rules, generate configurable variants and export Unity-ready assets, so your team stops converting models by hand.
In Unity, I build runtime systems for materials, colours, dimensions, component options, pricing, camera controls, saved configurations and backend integrations.
GAMES, APPS AND SIMULATIONS
• Unity gameplay and application development
• Mobile, desktop, console and WebGL delivery
• Educational and training simulations
• Location-based and augmented reality applications
• Multiplayer and server-authoritative systems
• Unity UI and editor tools
• Performance, memory and app-size optimisation
• Native iOS and Android plugins
• Unity upgrades, technical audits and complex debugging
• App Store, Google Play and TestFlight releases
GIS, FULL-STACK DEVELOPMENT AND DEVOPS
I have delivered mapping applications using Unity with Mapbox, WRLD and Google Maps, and Angular applications using Leaflet, HERE Maps and Esri ArcGIS. Use cases include architectural visualisation, indoor navigation, asset tracking, drone simulation and GeoJSON processing.
For backend and web development, I work with Node.js, Express, TypeScript, PHP, Firebase, MongoDB, AWS, Azure and Google Cloud. I build APIs, authentication, admin tools, content pipelines, analytics integrations and real-time services. I also build automated pipelines with GitHub Actions, GitLab CI/CD and Fastlane for Unity builds, mobile signing, WebGL deployment and release management.
Jacques L. earns an estimated $13k/mo. That's 10.8× the typical freelancer and more than 99.94% of everyone we track.
AI-NATIVE SOFTWARE DEVELOPMENT
I use Claude, OpenAI Codex and MCP-based tooling for codebase analysis, prototyping, implementation, testing, documentation and maintenance, combined with clear specifications, senior architectural direction, source control, code review and CI/CD validation. I also help teams adopt AI-native workflows with agent-ready documentation, reusable skills and automated reviews.
SELECTED PROJECTS
• Woodoku Blast (Tripledot Studios): Technical Lead for two years on a commercial mobile puzzle game with millions of users. I led architecture, gameplay systems, native iOS and Android integrations, performance and CI/CD.
• Block Gun 3D series: Lead Multiplayer Developer using Photon Unity Networking on mobile games with several million monthly active users.
• WeStretch: Principal Software Engineer on a commercial Unity fitness app for iOS and Android. Architecture, Firebase and Node.js services, native integrations, subscriptions, offline support, app-size reduction, Unity upgrades and CI/CD.
HOW I WORK
I can lead a complete technical workstream or join an established team as a senior Unity engineer, technical lead, solution architect, full-stack developer or consultant. As the founder of multiple companies, I understand the commercial side of software decisions. Clients value that I identify risks early, communicate options clearly and turn complex requirements into maintainable software.
CREDENTIALS
• Certified Unity Expert Programmer
• 20+ years of software engineering experience
• Unity and C# since 2012
• Certified Scrum Master
• Certified DevOps Engineer
Need a senior Unity developer or technical lead for an AEC platform, configurator, game, app or simulation? Send me a message with your goal, timeline and any existing files, and I will respond promptly.