I’m a 3D Generalist and Technical Artist with nearly 20 years of experience in various fields of CGI production, currently specializing in FX, animation, product visualization, and realtime interactive applications. My work spans the full 3D pipeline — from procedural asset creation in Houdini and Blender, to interactive experiences and visualization tools built in Unity and Godot.
For the past decade as a full-time international freelancer, I’ve collaborated with studios and brands worldwide to create high-end visuals that merge design, motion, and technology. I focus on procedural workflows, technical direction, and realtime optimization, building efficient pipelines that move complex assets seamlessly into interactive and AR/VR environments.
Driven by both artistry and engineering, I approach every project with a balance of creative vision and structured production — from concept and direction to delivery, team coordination, budgeting, and technical supervision.
Focus Areas
• FX & Procedural Animation (Houdini / Blender)
• Product Visualization & Motion Design
• Interactive / Realtime Applications (Unity / Godot)
• Pipeline Development & Asset Optimization
Tools & Skills
• Houdini, Blender, Unity, Godot
• Python, VEX, C#
• USD / GLTF Pipelines
• Compositing & Look Development
• Full-Production & Project Management — from concept, planning, and budgeting to final delivery
Alfred T. earns an estimated $6.6k/mo. That's 4.5× the typical freelancer and more than 99.7% of everyone we track.