🎯 I help studios and production teams build high-end Unreal Engine 5 projects, procedural Houdini pipelines, and production-ready Generative AI systems.
🏆 Top Rated Plus | 100% Job Success | 7,000+ Upwork hours
I work at the intersection of real-time 3D, software engineering, procedural generation, and Generative AI.
I can create the visual result, design the technical pipeline behind it, automate repetitive production tasks, build custom tools, and integrate AI into reliable production workflows.
🎬 UNREAL ENGINE 5 & CINEMATICS
My Unreal Engine experience includes:
• Cinematic production and Sequencer workflows
• Movie Render Queue and Movie Render Graph
• Lighting, cameras, animation, and scene assembly
• Environment production and optimization
• Custom C++ / Blueprint / Python tools
• Real-time VFX and simulation workflows
• High-resolution 360° and stereoscopic VR rendering
• Custom rendering and production pipelines
⚙️ HOUDINI & PROCEDURAL PRODUCTION
I use Houdini to automate complex and repetitive 3D production tasks.
My experience includes:
• Houdini Digital Assets for Unreal Engine
• Procedural buildings, environments, roads, and tracks
• Terrain and large-scale world generation
• Geometry processing and optimization
• Procedural object placement
• Material and vertex mask generation
• Automated asset preparation
I have built procedural systems that reduced workflows requiring weeks of manual production to highly automated processes completed in hours.
🤖 GENERATIVE AI & AI SYSTEMS
I design practical Generative AI systems focused on production use, automation, local AI, and reliable workflows.
My experience includes:
• LLM integration and structured AI pipelines
• RAG, semantic search, embeddings, and vector retrieval
• Ranking, automated evaluation, and benchmarking
• AI-powered research and analysis tools
• Local LLM inference and private AI workflows
• AI model and API integration
• Image and video generation pipelines
• Character consistency and LoRA workflows
• Voice, lip-sync, and multimodal AI systems
• Python-based AI tools and automation
Nikita A. earns an estimated $6.2k/mo. That's 4.2× the typical freelancer and more than 99.66% of everyone we track.
My background in 3D, VFX, animation, and real-time graphics helps me build AI systems that fit real creative-production workflows, not just isolated demos.
🏆 SELECTED EXPERIENCE
• Built procedural Houdini pipelines for large racing environments and automated world-building tasks.
• Developed custom Unreal Engine C++ tools for rendering, asset processing, production, and interactive systems.
• Created cinematic advertising and promotional 3D content using Unreal Engine, Houdini, Cinema 4D, and professional compositing workflows.
• Built high-resolution 360° and stereoscopic rendering workflows.
• Developed AI-powered systems combining LLMs, semantic retrieval, embeddings, ranking, structured evaluation, and automated benchmarking.
• Designed local Generative AI workflows combining text, image, video, voice, character consistency, and automated production steps.
🛠️ TECHNOLOGIES
Unreal Engine 5 | Houdini | C++ | Python | Blueprints | Cinema 4D | Substance 3D | After Effects | Unity | Three.js | ZBrush | Marvelous Designer
✅ WHY CLIENTS HIRE ME
I am especially useful when a project requires more than a standard 3D artist or software developer. I can understand the visual goal, design the technical solution, build the tools, automate the workflow, and deliver the final production result.
📩 LET'S DISCUSS YOUR PROJECT
If you are working on an Unreal Engine, Houdini, Generative AI, cinematic, procedural, or technical 3D project, send me a short description of the task. I can review the requirements and suggest an efficient technical and production approach.